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The project, called the "Gaming Systems Monitoring and Analysis Project," originated in 2008, when law enforcement authorities were concerned about pedophiles using video game consoles to find victims. "Today's gaming systems are increasingly being used by criminals as a primary tool in exploiting children and, as a result, are being recovered by U.S. law enforcement organizations during court-authorized searches," says Garfinkel, a computer forensics expert. Indeed, the FBI warns that pedophiles often use online gaming forums as their hunting grounds. However, "there is a suspicion" that terrorists are also using online games to communicate, says John Verrico, spokesman for DHS's Science and Technology Directorate. While homeland security is the primary DHS mission, it also supports domestic law enforcement and first responders, Verrico says.
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Monitoring gaming consoles is harder than you might think. Consoles such as the Microsoft Xbox 360, Sony Playstation 3, and Nintendo Wii encrypt their devices to prevent piracy and tampering. Indeed, the contract states that "analysis of the game systems requires specific knowledge of working with the hardware of embedded systems that have significant anti-tampering technology." But this is more than hacking; the government wants tools that can apply computer forensics, which look for legally admissible evidence, to consoles.
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Of course, what the government is interested in is not the game itself, but the platform -- and the way you use it. Video game consoles have evolved beyond simple entertainment machines into powerful all-purpose devices that are used to watch movies, post on Facebook, or -- more important to an FBI or CIA agent -- chat with other players. "You wouldn't intentionally store sensitive data on a console," says Parker Higgins, a spokesman for the online privacy group, the Electronic Freedom Foundation (EFF). "But I can think of things like connection logs and conversation logs that are incidentally stored data. And it's even more alarming because users might not know that the data is created."
"These consoles are being used as general purpose computers," Higgins adds. "And they're used for all kinds of communications. The Xbox has a very active online community where people communicate. It stands to reason that you could get sensitive and private information stored on the console."
Thing about it: Your Nintendo Wii might tell government investigators when you were connected to the Internet, who you were talking to, what you were saying, and what you were playing. "Taken in context, it could end up revealing more than you expect," Higgins warns. There have already been hacks that could allow for spying on users of the Xbox Kinect, a video-enabled add-on that reads body movement for interactive gaming.
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